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Pathfinder beholder conversion
Pathfinder beholder conversion












pathfinder beholder conversion

If the base creature has a swim speed, the eye king can swim at the same speed as it can fly. Otherwise, it gains a fly speed as an extraordinary ability due to its buoyancy equal to one-half the base creature’s highest speed (to a minimum of 5 feet), with perfect maneuverability. Speed: If the base creature can fly, the eye king retains the base creature’s fly speed, maneuverability, and the manner by which it flew. Do not recalculate base attack bonuses, saves, or skill points.ĭefensive Abilities: An eye king gains all-around vision. Base creatures with another type do not change type. Type: Base creatures with the animal, fey, humanoid, monstrous humanoid, or vermin type change to an aberration with the appropriate subtype. An eye king uses all the base creature’s statistics and special abilities except as noted here.Ĭhallenge Rating: Adjust according to the base creature’s total Hit Dice, as given on Table 2-19. “ Eye King” is an inherited template that can be added to any living creature that is not blind.

pathfinder beholder conversion

The eyestalks that top its head gaze in every direction, projecting spell effects as thin rays of light, while its central eye emanates a supernatural field with strange effects. A single, huge, central eye and an enormous mouth make up most of its face, and vestigial limbs dangle beneath its floating form, grotesquely writhing and grasping despite their atrophied state.Įach of an eye king’s eyes can produce a magical effect that mimics a spell. Regardless of their origins, these powerful creatures seem to come in as many forms as normal creatures do.Ībominable-looking to all but the most forgiving, an eye king is a bloated blob of flesh crowned by numerous baleful eyes. See more in D&D Beyond's Beholders: Bad Dreams Come True.Some sages speculate that eye kings originated on some heretofore undiscovered plane where magic holds sway over the laws of nature, while others believe they are the result of foul magical experimentation and crossbreeding. Another good source to consult (from the DM's perspective, that is), can be found on Nerdarchy, " bringing Beholders to life". They're as smart as they are dangerous, as Keith Amman so ably relays in The Monsters Know What They're Doing. There is no guarantee a melee hitter will be able to close with the Eye Tyrant, unfortunately. Archers and ranged spell effect "artillery" should be poised to give it the good news as soon as it drops the field to use its various eye rays on the brawlers and meat shields. You beat a Beholder by having melee characters get in close, within its anti-magic field. If played properly by a savvy GM an Eye Tyrant will be difficult to defeat. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf." Rather than live in isolation to avoid other creatures, the aptly named eye tyrants to enslave those other creatures, founding and controlling vast evil empires. Some beholders manage to channel their pervasive xenophobic tendencies into a terrible despotism. "A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. D&D and Pathfinder Beholder TacticsĪccording to the main monster page, Now, being a nerd, I know lots of useless Beholder trivia and I burned up way too many of the few recreational hours I had available - but I had a pretty good time doing it. That started me down a deep, dark rabbit hole of abject nerdery, research, and Photoshop work.














Pathfinder beholder conversion